Terminus counter picks and synergies
Here you see all Terminus counter picks and synergies. Every counter pick and synergy are based on 33'636 ranked games from the last 48h. Every counter pick and synergy are based on data from Hi-Rez Studios.
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Terminus The Fallen
Whatever Terminus once was, he has since become an instrument of war fighting on behalf of the Magistrate. His mind and memories are long gone, his broken body bound by dark sorcery and unstable magic crystals. His lifeless yet undying state may be a mere shadow of his former self, but it has also rid him of hesitation and fear. He obediently charges into battle with reckless abandon, hefting a terrifying battle axe that few mortals could lift and even fewer could hope to endure.
Swing your axe in a large arc every 1.1s. Enemies hit will take 700 damage.
Fire a projectile that deals 250 damage. Fire an additional projectile for every Calamity Charge you have stored.
Create a powerful funnel that absorbs enemy ranged attacks. For every 1200 damage absorbed you generate and store a Calamity Charge. You may store up to 4 Calamity Charges.
Leap into the air and bring down your axe in a vicious smash dealing 500 damage and slowing enemies in front of you by 60% for 2s.
Return to life after 2.5s in a large explosion of necromantic energy that deals 4000 damage to affected enemies.